Tag Archives: retrogaming

6 Oddly Specific Types Of Inappropriately Sexualized Vintage Computer Ads #retrogaming

27 Jun

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Sex is the McGuffin of advertising. It’s delivered without justification, hell in some cases it’s expected to be its own justification. It’s there to catch the eye, engage the reptile brain, fill any plot holes, and logic be damned. It’s commonly accepted as just another trick of the trade.

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The computer and video game industry, primarily targeting young men, is no stranger to sexualization. In it’s early days, however, they apparently had no idea how to advertise their products and instead just smeared a greasy, sticky, sexy film on top of everything.

sexycomputer1I’ve barely started this article and I need a shower.

We’ve reviewed dozens of these images from the 1970s, 80s, and early 90s (for, um, research of course). It occurs to us that many of these can be broken down into highly specific (and completely batshit) categories.

1) Computer As Marital Aid

sexycomputer3Sharing a keyboard wasn’t a thing in 1983, and it isn’t now.

Here in the 21st century the idea of bringing a computer into bed isn’t quite as absurd as it was in the days of 8-bit computing. And yet several of these images involve folks with clunky console computers and CRT monitors in all sorts of ridiculously intimate situations. This was decades before RedTube; the folks in these pics are playing (dubiously) sexy text adventure games. Because nothing gets you in the mood like squinting at mononochrome not-graphics and typing in commands to keep the action going.

sexycomputer4Am I the only one that noticed the monitor text is faked?

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Well that just looks… unsafe.

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And this, this just looks… sad.

2) Sexy Ladies Are Waiting… At The Arcade!

sexycomputer8WHAT. DOES. THAT. EVEN. MEAN.

There’s a lot of these images from the 80s. Women in implausible Leg Avenue outfits in the general ambivalent proximity of an arcade machine. Not actually playing the games, mind you, but just sort of draped over them awkwardly to the accompaniment of increasingly incomprehensible “sexy” captions.

sexycomputer9“Oh hey, not like I’m playing a reflex-dependant arcade machine”

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“Yeah boys, just picture this joystick, that I have a suffocating death grip on, as your… ugh never mind can I sit down? This is obviously an incredibly uncomfortable way to stand.”

sexycomputer11“Yes, this is a plausible scenario.”

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“Why yes this anti-aircraft gun would likely give multiple 2nd degree burns to my unprotected legs. Are… you into that?

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WHAT. DOES. THAT. EVEN. MEAN.

3) Sexy Ladies Are Waiting… On Everquest?

Honestly, I haven’t found many examples of this one. However, the idea of marketing old online service subscriptions like Prodigy, and especially early MMORPGs like Everquest, like one would a phone sex line is too bizarre not to mention.

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4) Computer Users Sexily Doing Things You Should Never Do With Computers:

This one is pretty self-explanatory. Poses of women and computers, but also doing the opposite of demonstrating the computer and almost definitely endangering it. Because nothing speaks to the effectiveness of highly expensive, delicate electronic equipment like…

sexycomputer7…posing nervously with it next to a massive body of water…

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…standing on it, with a gogo boot, in the woods for some reason…

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…and whatever the hell is going on here.

5) Computer Literacy Makes You A Sex God.

This is, like the ultimate nerd revenge fantasy. All the years spent pecking away at machine language and studying error codes and… I dunno whatever. This knowledge makes them damn near godlike or something. All of that pays off when they discover the legions of sexy ladies craving that tech prowess.

This is extra depressing when you consider that computer programming was largely a realm of women throughout the early 20th century, and was turned into an interest for antisocial male nerds through calculated effort in the late-1960s. The fantasy of these ads is rooted in women craving the knowledge that had been theirs for decades before it was denied them and they were forced out of their own dominant field.

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Honestly, I look at these ads and root for one or all of those ladies to stab one of those smug bastards in the face Game Of Thrones-style.

6) Computers Themselves Are Sexy, Maybe Even Sexier Than Sex Itself.

And this… just turns the whole thing on it’s head. The ladies are still there, are still sexualized, but they’re a distraction. Because the machines and games themselves are the real object of desire.

sexycomputer20Like, seriously, he’s fucking that Game Gear isn’t he?

sexycomputer21This seems like the opposite of multitasking; doing both things badly.

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“So distracting you’ll forget you’re a serial killer.”
Seriously someone just needs to call 911 here.

These are ads that someone had to pitch and that magazines eventually ran. Dozens of people looked at these images along the way of their design and were like “Yes, this seems like a sensible way to represent our product”. Like even the one where it’s like “screw it, just fuck your Game Gear what do I care you hopeless chronic masturbator… that I hope will buy our product”.

I don’t even try to understand anymore.

LET’S PLAY (And Overthink): Conan: Hall Of Volta Apple ][ #Retrogaming #AppleII

15 Mar

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So first of all, I’m not writing about this game because it’s good… Oh Sweet Lord Satan No. But this game was a (incredibly vexing) part of my childhood, and it means a lot to deconstruct it. See, first of all it was the mid-to-late 1980s and I had a very serious fixation on hella buff dudes in loincloths for some reason.

conan8Let’s face it, at no point in my life was I ever heterosexual…

So anyway in one of my classes, along with the expectable classics like Oregon Trail, Where In The World Is Carmen Sandiego, and Karateka, they had a copy of this game. I made a copy to take home.

conan7The schools copy was “cracked“, by the way. Don’t Copy That Floppy!

Conan: The Hall Of Volta is a computer game by DataSoft, originally written for the Apple ][ and ported to other platforms. It was released in 1984 alongside the second Arnold Schwarzenegger Conan movie, although it has characters and scenarios independent of any canonical Conan The Barbarian storyline.

conan9One of the main characters is a bird, for instance.

It’s a pretty straightforward one-hit-death side-view platform puzzle game, one of the first of it’s kind. Adding to the replay value, there were stage-specific death messages when you game over.

conan5They were also terrible, just terrible, “puns” most of the time.

Getting through the stages takes some practice to get the timing right, but once you know what you’re doing, the game can be finished fairly quickly. Stage One gets you used to everything:

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You climb the ladders to go up, and you kill the Giant Bat (1) as soon as possible because it has access to the whole inside of the castle and has no qualm with killing you first. Once you reach the top of the castle, jump over to the tree (2) for a free life from your bird friend. Any time you see him throughout the whole game means a free life. Stage 2 introduces a new element (keys), but keeps up the same pace as the first and doesn’t have any monsters.

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You grab the key (1) to unlock the door (2). Pretty simple. You can also grab a free life from your bird friend (3) by jumping up to touch him at the end of the stage. Stage three brings in the third primary gameplay element (gems and gem holders) and is distinctly harder than the first two, the beginning of a difficulty jump that continues for the rest of the game.

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In stage three you use the teleporters (1) to get the gem (2) to place in the holder (3). Once the gem is in the holder, a bubble forms in the lava(4) that you can use to jump to the end of the stage.  Your avian friend is also here for the last time (5) to provide a free life, and keep in mind that the scorpions and ants on this level (6) are too low to the ground to hit with your weapon. The ants can also use the teleporter, which can seriously screw up any timing you were having for jumps and moving around the level.

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In stage 4, the length of time you can spend at this stage is completely random. You grab gems (1) as they randomly appear, and once you put two in the holders (2) you get access to the key (3) to open the door. Extra weapons (5) appear on the stage randomly as well, and you should keep an eye out for (6) the fall-away white parts of the platforms as well as the middle platform that periodically rises from the geyser beneath it. You can also snag extra gems on this stage if you’re patient, which makes the next level slightly easier.

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Stage 5 is a bastard. No way around it. Basically the best way to go about doing it is standing right around where pictured in (1) and shooting the dragons (2) until you get a key and gemstone for the door(3) and holder (4) on the top level. It might take a few tries to get it where you weapon comes back and you don’t lose it. With the gem in the holder, you get access to the other key (5) which you can use to unlock the door out of the stage (6). Hopefully the absurdly overkill number of gems (7) on the bottom level are clue enough that it’s a trap.

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Almost over… To get through stage 6, you need to kill the floating eyeballs (1) until the ladder (2) appears that gives you access to cut down the chandelier (3) that will smash the power generator (4) allowing you access to the door to the final stage (5). Also, you can get your weapons restored on the bottom level (6) if you need to.

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Final stage, and there is quite a bit going on. Your bird friend is in a cage (1) captured by Volta (2). Volta has some sort of device next to him that spits out gems and then turns them into green and purple magical bolts. Basically you wanna hit the green bolts with your weapon, which turn back into gems, and place them in the holders (3). With three gems in the holders, your bird friend goes free, throws Volta into the lava pit (4), and then flies you to the door at the end of the stage (6). If any of the bolts reach the lowest level, they can release one of the dragonflies captured there (7) which travel back and forth on that level. Also there is a pit in the middle of the stage (8) which drops you back to stage 6. Good if you’ve run out of weapons, not so great for any other reason. After this stage is the ending.

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For some reason, the Apple ][ ending features a knight in full armor instead of the barbarian. This is possibly a throwback to the first draft of the game, when it was called Visigoth. You can also see initials of the game designer and programmer snuck in the background as well (bottom left in blue and on the right in green). Later versions included a character much more recognizable to the theme of the game.

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This ending would have no doubt better satisfied the “burly barbarians in loincloths” fix I desired so much as a child “for some reason”.

conan19Seriously, who the fuck did I think I was fooling back then?

8-Bit App Review: 8-Bit Command Window

25 Jan

So one of the (many) things I wanted to start getting into on this blog was writing reviews of 8-bit retro-themed phone apps, so here we go on that. For our first shot at this, I wanna chat up the 8-Bit Command Window, a handy-ish $1.26 app I’ve been using on my phone for about a month now. It’s a set of menus that interacts with your other apps and is designed to resemble the command screen for the NES RPG series Dragon Warrior. It’s actually a package of several different size widgets (I’m currently using 2 of the 7 total).

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Most of it is pretty customizable, with some limitations put in place that are theme related (four-letter names like in the original Dragon Warrior being one of them).

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Functionally, it’s pretty straight-forward. “Talk” pulls up the phone, “Party” pulls up your contacts, “Status” shows battery charge, used/remaining memory and OS version, “Take” is your camera, and of course “Tweet”-

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The rest of the functions require “equipping” or “learning” your other apps like weapons or spells.

phonerpg (3) phonerpg (1) phonerpg (2)

It’s pretty fun, and if you’re bored to death with your phone’s normal OS it makes a clever shell, though I couldn’t imagine using it all the time. Definitely worth the buck and a quarter to pick it up.

Visited My Childhood Arcade, And It Wasn’t Too Shabby.

26 Nov

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Before I moved out of Texas and headed out to the Pacific Northwest, I wound up going on some trips to haunts of my adolescence with my brother as a sort of little-bro/big-sis bonding. At one point we wound up at the Killeen Mall, hanging out with an old high school friend.   Mostly, the mall is exactly what you expect:

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But when we found ourselves back at the arcade of our childhood, it was surprisingly fun. But then, spending the day in Killeen, Texas can really throw off your expectations so who can even tell. It was definitely not as depressing as anticipated. Other than the surprising lack of, well, arcade games, there was a lot of fun bright colors and rides. Parts of it looked like they were recovered from a Six Flags or something similar, and there were some games in the back that seemed like downright antiques (but in a creepy, aesthetically pleasing way).  It also included a full indoor black light mini-golf course.

Also, apparently TILT is a franchise.

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