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Let’s Play (And Overthink) Clash At Demonhead: Part 1. #retrogaming #NES #

30 Jun

Honestly, I have no idea why this game was so obscure when it came out and didn’t become a classic with multiple sequels for this reason alone: THIS GAME GIVES YOU A JETPACK AND A SUIT THAT LETS YOU SWIM IN LAVA. Seriously, think about that for a second.

clashatdemonhead1Don’t worry, we’ll wait.

This game is amazing and full of wacky goodness, really. Anyway, this post is gonna focus more on the “Overthink” than “Let’s Play” part because there’s already plenty of play-by-play analysis of the game these days. I just want to compile all the oddball facts about the game into one place, because there is a surprisingly large amount of weird trivia for a one-off game.

clashatdemonhead8For instance, I went decades without knowing the names of all the bosses.

Also, I’m not gonna mention Scott Pilgrim. Because, meh.

Anyway, Clash At Demonhead was a platform game released on the NES in 1989 from Vic Tokai, the communications branch of a natural gas company. Seriously. A natural gas company. Apparently EVERYONE in Japan tried their hand at making video games in the late 80s.

The game has you playing Billy “Big Bang” Blitz, a secret agent who, for some reason, looks like he’s auditioning for My Chemical Romance. In the actual game itself, at least the English version, he’s just called Bang. However, his full name is leaked in this Nintendo Power spread about the game, which also mentions a few other things left out of the translation from the original, called Dengeki Big Bang.

clashatdemonhead2Which, incidentally, had a way cooler title screen.

Sargent Bang is pulled back to duty from vacation to rescue Professor Plum, who’s been captured by an evil gang called The Lawbreakers to build a Doomsday Bomb that threatens to blow the world up. What the gang planned to do after blowing literally everything up is not elaborated upon.

clashatdemonhead3These guys can’t collaborate on a dress code, much less a plan.

The bomb is set atop a mountain that dominates the map, which is possibly part of the Bear Lodge Mountain Range. You chase the members of the gang and other assorted baddies through this map, which might be set in North-Eastern Wyoming, based Devil’s Tower being a prominent in-game landmark.This would make the dense forests in the surrounding area part of the Black Hills Forest, which are dominated by pine and hardwood trees, much like the game depicts, and the winding river would be the Belle Fourche.

clashatdemonhead4I’ve, ahem, put a lot of thought into this.

As you go along, the plot spins completely out of control with a strange series of subplots involving demons and aliens, mind control, clones. At one point you even talk to a dead guy. You recover a magic sword and board a spaceship, fighting samurai, goblins, robots, punk rockers, bigfoots, and talking skeletons and mushrooms. And that’s before you even defuse the Doomsday Bomb. This game has everything.

clashatdemonhead6even, um, this

One of the really amazing things about this game, however, is the attention to detail and revolutionary programming/gameplay elements for a game with no licensed property involved. Apparently, it incorporates whatever Variable Width Fonts are, which is apparently a super rare thing. There’s also a huge range of dialog images depending on whether you are wearing any special suits. Not only that, but the outfit you wear changes the way some of the lower level enemies act around you.

clashatdemonhead7and they apparently get increasingly sarcastic

But seriously, the game is a whimsical treat with a ton of easter eggs and definitely worth tracking down. I plan on doing a sequel of this piece sometime where I follow a playthrough I created as a teenager, where you stumble across all the cut scenes in the correct (or at least most sensible) order and you don’t repeat paths (well, you don’t repeat paths more than a couple times, there’s some situations you can’t avoid it). There will also be comparisons between this and the import version.

6 Oddly Specific Types Of Inappropriately Sexualized Vintage Computer Ads #retrogaming

27 Jun

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Sex is the McGuffin of advertising. It’s delivered without justification, hell in some cases it’s expected to be its own justification. It’s there to catch the eye, engage the reptile brain, fill any plot holes, and logic be damned. It’s commonly accepted as just another trick of the trade.

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The computer and video game industry, primarily targeting young men, is no stranger to sexualization. In it’s early days, however, they apparently had no idea how to advertise their products and instead just smeared a greasy, sticky, sexy film on top of everything.

sexycomputer1I’ve barely started this article and I need a shower.

We’ve reviewed dozens of these images from the 1970s, 80s, and early 90s (for, um, research of course). It occurs to us that many of these can be broken down into highly specific (and completely batshit) categories.

1) Computer As Marital Aid

sexycomputer3Sharing a keyboard wasn’t a thing in 1983, and it isn’t now.

Here in the 21st century the idea of bringing a computer into bed isn’t quite as absurd as it was in the days of 8-bit computing. And yet several of these images involve folks with clunky console computers and CRT monitors in all sorts of ridiculously intimate situations. This was decades before RedTube; the folks in these pics are playing (dubiously) sexy text adventure games. Because nothing gets you in the mood like squinting at mononochrome not-graphics and typing in commands to keep the action going.

sexycomputer4Am I the only one that noticed the monitor text is faked?

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Well that just looks… unsafe.

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And this, this just looks… sad.

2) Sexy Ladies Are Waiting… At The Arcade!

sexycomputer8WHAT. DOES. THAT. EVEN. MEAN.

There’s a lot of these images from the 80s. Women in implausible Leg Avenue outfits in the general ambivalent proximity of an arcade machine. Not actually playing the games, mind you, but just sort of draped over them awkwardly to the accompaniment of increasingly incomprehensible “sexy” captions.

sexycomputer9“Oh hey, not like I’m playing a reflex-dependant arcade machine”

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“Yeah boys, just picture this joystick, that I have a suffocating death grip on, as your… ugh never mind can I sit down? This is obviously an incredibly uncomfortable way to stand.”

sexycomputer11“Yes, this is a plausible scenario.”

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“Why yes this anti-aircraft gun would likely give multiple 2nd degree burns to my unprotected legs. Are… you into that?

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WHAT. DOES. THAT. EVEN. MEAN.

3) Sexy Ladies Are Waiting… On Everquest?

Honestly, I haven’t found many examples of this one. However, the idea of marketing old online service subscriptions like Prodigy, and especially early MMORPGs like Everquest, like one would a phone sex line is too bizarre not to mention.

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4) Computer Users Sexily Doing Things You Should Never Do With Computers:

This one is pretty self-explanatory. Poses of women and computers, but also doing the opposite of demonstrating the computer and almost definitely endangering it. Because nothing speaks to the effectiveness of highly expensive, delicate electronic equipment like…

sexycomputer7…posing nervously with it next to a massive body of water…

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…standing on it, with a gogo boot, in the woods for some reason…

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…and whatever the hell is going on here.

5) Computer Literacy Makes You A Sex God.

This is, like the ultimate nerd revenge fantasy. All the years spent pecking away at machine language and studying error codes and… I dunno whatever. This knowledge makes them damn near godlike or something. All of that pays off when they discover the legions of sexy ladies craving that tech prowess.

This is extra depressing when you consider that computer programming was largely a realm of women throughout the early 20th century, and was turned into an interest for antisocial male nerds through calculated effort in the late-1960s. The fantasy of these ads is rooted in women craving the knowledge that had been theirs for decades before it was denied them and they were forced out of their own dominant field.

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Honestly, I look at these ads and root for one or all of those ladies to stab one of those smug bastards in the face Game Of Thrones-style.

6) Computers Themselves Are Sexy, Maybe Even Sexier Than Sex Itself.

And this… just turns the whole thing on it’s head. The ladies are still there, are still sexualized, but they’re a distraction. Because the machines and games themselves are the real object of desire.

sexycomputer20Like, seriously, he’s fucking that Game Gear isn’t he?

sexycomputer21This seems like the opposite of multitasking; doing both things badly.

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“So distracting you’ll forget you’re a serial killer.”
Seriously someone just needs to call 911 here.

These are ads that someone had to pitch and that magazines eventually ran. Dozens of people looked at these images along the way of their design and were like “Yes, this seems like a sensible way to represent our product”. Like even the one where it’s like “screw it, just fuck your Game Gear what do I care you hopeless chronic masturbator… that I hope will buy our product”.

I don’t even try to understand anymore.

LET’S PLAY (And Overthink): Conan: Hall Of Volta Apple ][ #Retrogaming #AppleII

15 Mar

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So first of all, I’m not writing about this game because it’s good… Oh Sweet Lord Satan No. But this game was a (incredibly vexing) part of my childhood, and it means a lot to deconstruct it. See, first of all it was the mid-to-late 1980s and I had a very serious fixation on hella buff dudes in loincloths for some reason.

conan8Let’s face it, at no point in my life was I ever heterosexual…

So anyway in one of my classes, along with the expectable classics like Oregon Trail, Where In The World Is Carmen Sandiego, and Karateka, they had a copy of this game. I made a copy to take home.

conan7The schools copy was “cracked“, by the way. Don’t Copy That Floppy!

Conan: The Hall Of Volta is a computer game by DataSoft, originally written for the Apple ][ and ported to other platforms. It was released in 1984 alongside the second Arnold Schwarzenegger Conan movie, although it has characters and scenarios independent of any canonical Conan The Barbarian storyline.

conan9One of the main characters is a bird, for instance.

It’s a pretty straightforward one-hit-death side-view platform puzzle game, one of the first of it’s kind. Adding to the replay value, there were stage-specific death messages when you game over.

conan5They were also terrible, just terrible, “puns” most of the time.

Getting through the stages takes some practice to get the timing right, but once you know what you’re doing, the game can be finished fairly quickly. Stage One gets you used to everything:

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You climb the ladders to go up, and you kill the Giant Bat (1) as soon as possible because it has access to the whole inside of the castle and has no qualm with killing you first. Once you reach the top of the castle, jump over to the tree (2) for a free life from your bird friend. Any time you see him throughout the whole game means a free life. Stage 2 introduces a new element (keys), but keeps up the same pace as the first and doesn’t have any monsters.

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You grab the key (1) to unlock the door (2). Pretty simple. You can also grab a free life from your bird friend (3) by jumping up to touch him at the end of the stage. Stage three brings in the third primary gameplay element (gems and gem holders) and is distinctly harder than the first two, the beginning of a difficulty jump that continues for the rest of the game.

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In stage three you use the teleporters (1) to get the gem (2) to place in the holder (3). Once the gem is in the holder, a bubble forms in the lava(4) that you can use to jump to the end of the stage.  Your avian friend is also here for the last time (5) to provide a free life, and keep in mind that the scorpions and ants on this level (6) are too low to the ground to hit with your weapon. The ants can also use the teleporter, which can seriously screw up any timing you were having for jumps and moving around the level.

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In stage 4, the length of time you can spend at this stage is completely random. You grab gems (1) as they randomly appear, and once you put two in the holders (2) you get access to the key (3) to open the door. Extra weapons (5) appear on the stage randomly as well, and you should keep an eye out for (6) the fall-away white parts of the platforms as well as the middle platform that periodically rises from the geyser beneath it. You can also snag extra gems on this stage if you’re patient, which makes the next level slightly easier.

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Stage 5 is a bastard. No way around it. Basically the best way to go about doing it is standing right around where pictured in (1) and shooting the dragons (2) until you get a key and gemstone for the door(3) and holder (4) on the top level. It might take a few tries to get it where you weapon comes back and you don’t lose it. With the gem in the holder, you get access to the other key (5) which you can use to unlock the door out of the stage (6). Hopefully the absurdly overkill number of gems (7) on the bottom level are clue enough that it’s a trap.

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Almost over… To get through stage 6, you need to kill the floating eyeballs (1) until the ladder (2) appears that gives you access to cut down the chandelier (3) that will smash the power generator (4) allowing you access to the door to the final stage (5). Also, you can get your weapons restored on the bottom level (6) if you need to.

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Final stage, and there is quite a bit going on. Your bird friend is in a cage (1) captured by Volta (2). Volta has some sort of device next to him that spits out gems and then turns them into green and purple magical bolts. Basically you wanna hit the green bolts with your weapon, which turn back into gems, and place them in the holders (3). With three gems in the holders, your bird friend goes free, throws Volta into the lava pit (4), and then flies you to the door at the end of the stage (6). If any of the bolts reach the lowest level, they can release one of the dragonflies captured there (7) which travel back and forth on that level. Also there is a pit in the middle of the stage (8) which drops you back to stage 6. Good if you’ve run out of weapons, not so great for any other reason. After this stage is the ending.

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For some reason, the Apple ][ ending features a knight in full armor instead of the barbarian. This is possibly a throwback to the first draft of the game, when it was called Visigoth. You can also see initials of the game designer and programmer snuck in the background as well (bottom left in blue and on the right in green). Later versions included a character much more recognizable to the theme of the game.

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This ending would have no doubt better satisfied the “burly barbarians in loincloths” fix I desired so much as a child “for some reason”.

conan19Seriously, who the fuck did I think I was fooling back then?

“Literal Hugboxing” – This #GamerGate Review Thread Of #GDC2015 Is Hilarious And Sad.

8 Mar

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So last weekend, the 2015 Game Designer’s Conference went down, the first noticeably haunted by the spectre of the GamerGate movement. Amongst all the frothing righteous fury over a dumb joke (jeez guys it’s just “satire”), I stumbled across this gem of a thread (that I’m not linking to) in KotakuInAction. It’s by a mysterious “minority in the games industry” that admits to being scared of hindering his career by reporting that he stumbled around the event in a daze like some elderly relic from the 1950s emerging from a fallout shelter into modern times.

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I couldn’t imagine why this dude would have concerns about his career, considering he spends the entire post screeching about how times are leaving him behind and the recognizable names are all “talentless hipsters”. Couldn’t imagine at all. He bemoans that folks in a career path rooted in creativity are expressing themselves creatively. He’s literally Hank Hill, and all these rainbow-haired kids need to get the hell off his well-manicured lawn.

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First of all, I LOVE the idea that people need to “earn” the right to dye their hair. Also, like, I took C++ in college in the 90s: I designed my own 2D side-scrolling platformer engine using fucking WordUp Graphics Toolkit when Seinfeld was still on the air. Who. The. Fuck. Cares.

literalhugbox4I never said anything about being GOOD at coding tho….

He’s a virtuoso metal guitarist frowning at a bunch of kids writing punk rock tracks; and that’s probably giving him too much credit. More likely, he’s a studio musician that spent his whole life crafting other people’s artistic visions and is baffled and embittered that these kids can flesh out entire projects without people like him. A fucking dinosaur; a sad relic with nothing left but bile and existential cries of his own impending obsolescence. But because this is GamerGate we’re talking about, he’s got a whole army of budding neocon Breatbart-reading Reagan Youth to pat him on the back and hearken for the days when professionals wore suits. No, fucking seriously.

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Considering how reactionary conservative these clowns are, you’d think they’d know a thing or two about the history of their little hobby but NOPE.

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Amongst the threads there was easily as much whining about the existence of gender-neutral restrooms as you’d imagine in a forum not unlike Free Republic. Like seriously, these people think it’s a literal conspiracy.

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But I really think the true coup de grace of the whole thing is the OP lamenting seeing “literal hugboxing” amongst indie developers, which really deserves broken down because damn.

First of all, for those that aren’t aware of slang terminology of child-porn sharing neckbeards that get off mocking handicapped children, “hugbox” is a reference to this tool counselors use to calm children that have trouble with social interaction and physical stimulation. It simulates human contact, basically, which apparently is hilarious to these people. So, you know, it’s use is a great calling card to let you know who is an asshole.

Second, keep in mind that hug machine devices *simulate* human affection. This person is so socially alienated from human social convention that he interprets physical affection amongst peers as requiring a layer of artifice. That, even face to face, they are somehow *simulating* care for each other.

You know, fuck the whole fallout shelter analogy, I have to assume the author of that OP must be from some empathy-challenged alien race. Stumbling around, baffled and infuriated by the informal and friendly interactions amongst people that actually give a shit about each other instead of huddling in some hateful internet forum clique seething at them from the outside. Fuck your lawn, grandpa.

LET’S PLAY (And Overthink): Bubblegum Crash For The PC-Engine.

4 Mar

A couple weekends ago I finally beat Bubblegum Crash for the PC Engine, and that was kind of a big deal for a few reasons. The game was part of my massive vintage game collection (that I sold to pay for my move to Portland), and not only had I never beaten it but I never got particularly far on it either. You know, because it’s a “digital comic” text adventure entirely in Japanese.

bubblegumcrash2It was also the only reason I hung onto my “Purple Barney” converter so long

Thankfully, about a year ago a fan-translation ROM of the game surfaced. Playing through the whole thing, the translation is fantastic, with very little ambiguity or awkwardness. Which is good because the game includes plenty of that for itself. The game opens up with mysterious armored battle suits breaking into a bank. You start out playing Nene Romanova, one of the vigilante Knight Sabers, who finds out about the robbery because her day job is boring. It’s worth noting that the entire Bubblegum Crisis franchise does a pretty tenuous sexual politics balancing act between showcasing four relatively self-actualized woman protagonists (a business owner, a rock star, an actress and… a traffic cop) that are kickass robo-suited vigilantes behind the scenes but also making them ditzy, irrational, and surprisingly helpless on occasion.

bubblegumcrash3Then again, for 1980s Japan, this *was* progressive.

So anyway you go inside to talk to Leon McNichol and Daley Wong and let’s just stop there for a second because Daley Wong. Seriously, even for anime, having such an unapologetically gay male character in the mid-1980s that wasn’t, like, dying of AIDS or otherwise weighted with hubris was really badass. Even though it doesn’t come up at all in the game, they even made sure that looking at him, you just know.

bubblegumcrash4You’d be sassy too if you had a 10-inch… neck.

Like other digital comic adventures, you have a series of commands you can use on the right side of the screen. One of the things that is endlessly frustrating if you don’t have a walk-through handy is that there are separate commands for “Talk” and “Listen” (bottom left and middle left) and many interactions require you to alternate between them in a non-intuitive (read: seemingly random) manner to keep the conversation going. Anyway, you find yourself investigating the bank and immediately the fourth wall between yourself as player and Nene finds itself broken. After a brief glance in their direction, Nene resolves that the nearby garbage bins aren’t worth searching and are gross anyway. Well, turns out you can *force* her to investigate them anyway. Doing so doesn’t even find anything, except a vague sense of horror at a player/character contract the game allowed you to violate.

bubblegumcrash5The fuck kind of game is this?

 Most of the game involves investigating broken pieces left behind by the unfamiliar robo-armor of the criminals that performed the robbery. This requires going back and forth to various computer vendors, sleazy hackers, and military factory workers for bits of information. Eventually Nene just says “fuck it” and HACKS INTO ONE OF NATO’S DATABASES… WITH A POLICE HQ OFFICE COMPUTER… THAT SHE LOGGED INTO WITH HER POLICE BADGE. You know, as one does.

bubblegumcrash6Sure, ok, fuck it why not.

Shit, why not just tell rando homeless street hackers about your plans, as a police officer, to bypass NATO security? Nah that would be so impossibly reckless oh wait she does that too…

bubblegumcrash7

While Nene is busy breaking international treaties, the bank robbers strike again, acquiring a total of 5 billion yen. Further investigation reveals they are also raiding the safety deposit boxes for the pieces of a top-secret super AI. At this point, Nene finally decides hey maybe this should actually be an actual Knight Sabers game…

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Oh wait nevermind, this just means you hang out in Linna Yamazaki‘s apartment while she takes a shower. At this point of the game, in another strange fourth-wall breaking moment, you can peek in on Linna in the shower if you are persistent enough. Not you as in Nene, you as in the player. The game talks directly to you the whole time.

bubblegumcrash10Yeah, like Gamergate would be concerned about a woman’s privacy.

After some story exposition, you find yourself playing as Linna. During this interlude you head to the stock market to hear buzz about Zone Co, the company that manufactures the stolen Super AI. Then you get sexually harassed in an alley be the same guy that harassed Nene earlier in the game. And then you call Nene. And that’s pretty much it.

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Nene then uses the police computer she already committed international espionage on to stalk and harass an old man into telling her more about the Super AI. Because apparently Internal Affairs isn’t a thing for the AD Police. And then this happens-

bubblegumcrash12Oh, Leon. You suck so hard.

Priss (who suddenly becomes a thing in this game) then pursues the escaping battle armor with her motorcycle, which moves about as smoothly as trying to play shuffleboard with a Christmas ham. I cannot emphasize how awful the controls are or how infuriating this motorcycle stage that just appears out of nowhere is.

bubblegumcrash13At least it looks cool when you die. Which you will. A lot.

Once you manage that (takes surviving through three to seven stretches of road) this ridiculous bullshit happens. It’s a 3/4 view grid board game where you chase the mobile suit and manipulate the board to trap it. Seriously tho, apparently somebody thought this was a good idea, and worth adding/keeping in the game. They took the time to program a top-view movement engine, and created these cartoony RPG sprites in a style that appears nowhere else in the game. For this. I’m half-convinced parts of this game were just bullshit unused shovelware hobby projects they had lying around that they inserted the BGC characters into and shoehorned in. Look at this and try to convince me otherwise.

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Then, after investing so much energy into keeping her motorcycle intact through the chase, Priss just shoves it right up Armor Suit Guy’s ass.

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Then we go back to following Nene around, showing some of the pieces of what was left of the armor suit to various folks until she gets a note from Sylia Stingray, which she immediately misinterprets.

bubblegumcrash16Oh God shut up, Nene.

At this point, finally, after what is likely around two to three hours of gameplay, the four Knight Sabers get together in the same place and this thing turns into something that actually kind of looks like an actual Bubblegum Crisis/Crash game. Sort of.

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The remaining part of the game is in Stephen Lab, and if you die you have to play the whole thing over. The gameplay here is like a standard first-person RPG maze game. It’s a three floor maze where you have to trip three levers to get the main service elevator (which takes you to the final battle) to work. While wandering through the maze you will be attacked by the traditional boomers from the series as well as more men in armored battle suits. With each battle all chars HP starts at full, so you don’t have to worry about that, but other than that the fight themselves is like a bare-bones RPG. You’ll wanna switch out characters to keep them from dying. Also, Nene has a “Scanner” tool that will increase your defense while weakening the enemy’s attack, so you wanna use that each battle. Other than that, all four characters have the ability to use physical combat or shoot, which you will also alternate for effectiveness.

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After sludging through the generic “dungeon” of Stephen Lab you fight the leader of the battle armored criminal gang, and it is actually kind of boring as shit. To be honest, after wanting to beat this game for like 20 years, I feel a bit ripped off by how corny the ending is.

bubblegumcrash19seriously that’s it

Like, I think there were elements here that could have made a much more solid game. Literally everything taken care of in the digital comic scenes could have been accomplished as a standard RPG if they’d just developed that aspect. As they were, the RPG elements did offer a challenge and a change of pace, but one that wears off quickly because the elements were so rudimentary and lead to dreary repetition.

That said, it’s an interesting eclectic conceptual grab bag. The graphics are mostly rendered gorgeously and it stays true to the source material. However, the gameplay is clumsy and non-intuitive. Depending on how much of a fan you are of the source material, the latter may be forgivable to an extent. I just happen to be one of said fans, so your mileage may vary.

Alex Jones Joined #GamerGate, The Pope Thinks Trans Folks = Nukes & The Week Isn’t Over Yet.

20 Feb

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alexjonesgamergate3I like how he differentiates “3rd wave”, as if he has no prob w/the first two

I’m really having trouble deciding which of these revelations is more amazing, really. I mean, Alex Jones is pretty much his own punchline at this point. Looking into it further it looks like Jones also appealed to the hashtag shortly after it began, which is unsurprising because the dude has been riding internet trending topics shamelessly for years. Also apparently the dude that maintains his wiki also maintains Gamergate’s as well and was digging up dirt on Wikipedia editors supportive of Zoe and Anita (sound familiar?). What is it with Wikipedia vandals and Alex Jones, anyway?

So yeah, this current video posted to the tag is by one of PrisonPlanet’s staff, Paul Joseph Watson. Watson is a snarling pasty toad that was apparently cursed by leprechauns to speak only in right-wing buzzwords until he can find true love and become a real boy. He also has just the most punchable face in a crew that seems to take great pleasure in being awful.

alexjonesgamergate1seriously look at this toolbag

He sardonically repeats the words “multiculturalism” and “social engineering” and some gibberish obsesssion he has about feminists ignoring rape by non-white people or something like a terrible party magician trying to hypnotize you. He talks about “joyless” feminists, but the only point in his video where I cracked a smile was when he laughably insisted there was such a thing as “organized misandry”. Also, he manages to invoke Godwin’s Law within ten seconds of his smarmy diatribe which has to be a record or some sort of drinking game.

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Speaking of constantly terrible analogies and Nazi comparisons, Pope Francis apparently thinks us trans folk are as dangerous to life on earth as nuclear weapons and people that advocate gender theory are literally Hitler youth. Yeah, the “cool pope” said that. Good times.

alexjonesgamergate6leaked photo of the transgender agenda

In his recently published report “This Economy Kills”, he talks of how each era has “Herods” that “destroy, that plot designs of death, that disfigure the face of man and woman, destroying creation.” To give perspective, Herod was the king that killed all the little boys in his kingdom in an attempt to hunt down and murder baby Jesus. This is the level of discourse he opens up with.

alexjonesgamergate7literally gender theory

He continues:

“Let’s think of the nuclear arms, of the possibility to annihilate in a few instants a very high number of human beings,” he continues. “Let’s think also of genetic manipulation, of the manipulation of life, or of the gender theory, that does not recognize the order of creation.”

“With this attitude, man commits a new sin, that against God the Creator,” the pope says. “The true custody of creation does not have anything to do with the ideologies that consider man like an accident, like a problem to eliminate.”

“God has placed man and woman and the summit of creation and has entrusted them with the earth,” Francis says. “The design of the Creator is written in nature.”

That’s like the mother lode of terrible loaded analogies. Basically it’s fancy pope-speak for the whole trans-Frankenstein “meddling with God’s creation/what hath science wrought” boogieman, taken to it’s logical extreme.

He also compares literature that includes gender theory as “akin to Hitler Youth propaganda” and “a form of colonization” which is hilarious. Maybe the leader of the Catholic Church, literally the most prominent force in violent genocidal Western colonization in history, should shut the fuck up about throwing around such accusations until he cleans his own damn house. Go fuck yourself, Popebro.

For what it’s worth tho, as far as shitty scaremongering things to say about us, at least this one is so cartoonish it makes us sound badass. I am become trans, the destroyer of worlds.

COGIATI Is The Worst Classic Text Adventure Game #Retrogaming #90snostalgia

19 Jul

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So I know it’s been ages since I’ve done a video game review on here, despite promising I would be more proactive in that regard. So today’s game is a classic from the mid 1990s.  It appears to be some sort of text adventure created by the same designer that made the classic Apogee game BOPPIN.

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The game is called COGIATI (which is probably one of those nonsense magic words like XYZZY or PLUGH). It promises the acquisition of a “transsexual gender inventory” which honestly doesn’t sound very epic, but I’m not too good to grind for unusual and rare items.

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The game opens up with an admonition to “answer truthfully” to some questions that will follow, which I thought was cool because it reminds me of that fortune teller from the Avatar trilogy of Ultima games.

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It’s kinda dated, but I do get a kick out of the non-traditional methods of character generation. Some of the questions seemed to lead to certain classes, even though they were kinda sexist:

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And others that seemed to be pointing towards special super powers your eventual character may possess-

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The thing is tho, the questions never seem to stop coming. No recognizable character development or progress is shown, and some questions seem irrelevant or morbid-

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So then I finally get to the end of the questions, and instead of presenting a well-rounded character and a world to explore, I was presented with an ending screen:

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What a ripoff, right? I go through all that and I get is a psych recommendation. I mean, it’s better than the endings of River City Ransom or Ultima Exodus on the NES, but still. It’s almost as disappointing than the ending of NARC where it tells you to become a cop-

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So seriously, even if you’re somewhat of a completist when it comes to classic text-adventure games, you may want to pass this one up. There’s no plot to be seen, just endless grilling about your identity forever. Real life provides way more than that to spare.

#retrogaming Famicom Camera Is Pretty Dope.

3 Mar

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Been playing around with 8-bit camera apps lately, and my favorite free one so far is Famicom Camera. It’s pretty straightforward, with only options to change between 27 and 64 colors (most of the pics on here were taken with lower color rate), some retro borders, and the thickness of scanlines.

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I’ve had a chance to play with it with multiple subjects, and it works great for creating dramatic chiaroscuro but loses a *lot* of detail, even for 8-bit art. Still, it lends a very distinct look to photos, resembling more the graphics of, say, a PC-99 graphic adventure game. Really cool stuff.

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Flappy Bird Versus E.T. The Extra-Terrestrial: Which Is Worse?

5 Feb

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On Superbowl Sunday, I was at a chili cookoff at a sports bar, because why the fuck not. Thing is tho, I… can’t even try to get into the sports. Not even a gender thing (maybe) it just never did anything for me. So despite stuffing my face with near-limitless delicious spicy free food and understanding the team I was supposed to be rooting for was *annihilating* their opponent, my attention span was drifting. So, like the glutton for punishment I am, I decided to take on this game that goddamn near everyone is wailing about.

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This unholy affront to God and nature is Flappy Bird, a game that’s exploded into popularity so fast even the developer is baffled and terrified by it’s success. It’s an excruciatingly repetitive afterthought of a game where you have to give a bug-eyed bird constant screen-tapping reassurance or it falls into lethal despair.

ETflap3Um, bro, you seem to have forgotten how to bird.

Combine that with the actual worst collision detection I’ve seen since Master Chu And The Drunkard Hu, and you get the picture. It combines all the fun of Balloon Fight with… oh wait, Balloon Fight sucked and was the opposite of fun. Twenty years ago, a game like this would have been stuffed on a cartridge with at least 40 other abortions and had a cheetah on the cover. In this first post-Luigi year, a game like this is considered an effective standalone. How times have changed.

ETflap4Come the fuck on. Are these pipes solid or not?

I’m pretty sure high scores on this game could be used as a measurement for masochism on a fetish dating site.

“Oh, does this riding crop scare you? But you reported a high score of 150 on Flappy Bird, so you obviously enjoy pain more than you’re willing to admit. Bend over.”

Aaaaaanyway…

It makes me think of the downright elusive fickleness of what counts as a “good”, or at least successful, game. Speaking of poor collision detection, repetition, and brutal, unforgiving gameplay, I found myself rethinking the Atari 2600 game E.T. The Extra-Terrestrial, widely regarded as the worst game ever made. Like, millions of copies buried in a New Mexico landfill-level awful. It’s a reputation that’s never sat well with me because I always loved it since I was little. It was one of the first “quest” style cartridge games, and one of a handful of Atari games one could actually “beat”. Remember, this game was created by the badass that designed Yar’s Revenge, for fucks sake.

ETflap5It was basically Zelda 4 years before the first Legend Of Zelda.

It had it’s flaws (some of which people more devoted to it than I have worked on fixing), but it really wasn’t all that confusing, especially once you’re familiar with Legend Of Zelda type games. Pre-Zelda, I was addicted to the Apple ][ version of Rogue, which is pretty much the same thing.

In any case, to be a bit more forgiving to Flappy Bird than the Action 52 comparison, it definitely resembles titles from the Atari 2600 in terms of gameplay/difficulty/replay value. I stuck with it long enough to get a personal high score I can live with, and have already deleted it. I guess my masochism has limits.

ETflap6Oh my fuck I hate this game so much. Bye.

 

8-Bit App Review: 8-Bit Command Window

25 Jan

So one of the (many) things I wanted to start getting into on this blog was writing reviews of 8-bit retro-themed phone apps, so here we go on that. For our first shot at this, I wanna chat up the 8-Bit Command Window, a handy-ish $1.26 app I’ve been using on my phone for about a month now. It’s a set of menus that interacts with your other apps and is designed to resemble the command screen for the NES RPG series Dragon Warrior. It’s actually a package of several different size widgets (I’m currently using 2 of the 7 total).

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Most of it is pretty customizable, with some limitations put in place that are theme related (four-letter names like in the original Dragon Warrior being one of them).

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Functionally, it’s pretty straight-forward. “Talk” pulls up the phone, “Party” pulls up your contacts, “Status” shows battery charge, used/remaining memory and OS version, “Take” is your camera, and of course “Tweet”-

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The rest of the functions require “equipping” or “learning” your other apps like weapons or spells.

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It’s pretty fun, and if you’re bored to death with your phone’s normal OS it makes a clever shell, though I couldn’t imagine using it all the time. Definitely worth the buck and a quarter to pick it up.